Artificer

Artificers are a rare kind of arcane spellcaster who treat magic in the same manner as a mason might see a chisel – as a tool for the creation of marvels. An artificer learns to wield his or her magic through the mastering of sigils and diagrams that they etch into that which they enchant, as well as magical ingredients. Artificers infuse objects of the world, be they inanimate or alive, with the power of the arcane, making them both powerful crafters and healers.

Artificer Summary
Wizard Level……………Arcane Tradition Feature
2nd……………………….Infuse potions, infuse scrolls
6th……………………….Infuse weapons and armor
10th……………………….Superior artificer
14th……………………….Master artificer

Infuse Potions
Starting at 2nd level, you can produce magic potions. You spend 10 minutes focusing your magic on a vial of mundane water and expend a spell slot to transform it into a potion. Once you have expended a spell slot to create a potion, you cannot regain that slot until the potion is consumed or after 1 week, at which time the potion loses its effectiveness. You can create up to three potions at a time; creating a fourth potion causes the oldest currently active one to immediately lose its potency. If that potion has been consumed, its effects immediately end.

The spell slot you expend determines the type of potion you can create. See chapter 7 of the Dungeon Master’s Guide for complete rules on potions.
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Spell Slot………………Potion Created
1st……………………….Climbing, growth, or healing
2nd……………………….Mind reading or greater healing
3rd……………………….Invisibility, superior healing, or water breathing
4th……………………….Resistance

Infuse Scrolls
At 2nd level, you can also tap into your reserves of magical energy to create spell scrolls. You can use your Arcane Recovery ability to create a scroll instead of regaining expended spell slots.

You must finish a short rest, then spend 10 minutes with parchment, quill, and ink to create a spell scroll containing one spell chosen from those you know. Subtract the spell’s level from the total levels worth of slots you regain using Arcane Recovery. This reduction to your Arcane Recovery applies until you use the scroll and then finish a long rest.

Infuse Weapons and Armor
Beginning at 6th level, you can produce magic weapons and armor. You spend 10 minutes focusing your magic on a mundane weapon, suit of armor, shield, or bundle of twenty pieces of ammunition, and expend a spell slot to infuse it with magical energy. The magic item retains its enhancement for 8 hours or until used (in the case of magic ammunition). You can infuse only one item at a time; if you infuse a second one, the first immediately loses its potency. Once you have expended a spell slot to create such an item, you cannot regain that slot until the item becomes nonmagical.

The spell slot you expend determines the type of weapon, armor, or shield you can create.

Spell Slot………………..Item Created
2nd………………………. + 1 ammunition (20 pieces)
3rd………………………. + 1 weapon or + 1 shield
4th………………………. + 1 armor
5th………………………. + 2 weapon or + 2 ammunition (20 pieces)
6th………………………. + 2 armor

Superior Artificer
Starting at 10th level, you can create a second magic weapon, suit of armor, shield, or bundle of ammunition using your Infuse Weapons and Armor ability. Attempting to infuse a third item causes the oldest one to immediately lose its potency.

You can also create one additional potion or scroll using Infuse Potions or Infuse Scrolls.

Master Artificer
On reaching 14th level, your mastery of arcane magic allows you to produce a variety of magic items. You can create a single item chosen from Magic Item Tables A and B in chapter 7 of the Dungeon Master’s Guide. It takes you 1 week to produce such an item, and you must rest for 1 month before using this ability to craft another item.

Artificer

Princes of the Apocalypse Praissen